Module: Putting it all together

Project 1: Hangman Game

Learning Outcomes

Java GUI Programming

Design & implement an event-driven application with a graphical user interface.

Applying Advanced Programming Constructs

Apply advanced programming constructs such as recursion and collections to implement solutions.

Writing & using classes

Write classes containing fields, methods, and constructors. Using classes by instantiating (i.e., creating) objects.

Readings

Project Slides

Project Overview, Random, & File I/O

ppt

Board Notes & Demo Code

In class

3/16-3/25

Experiential Learning

Project

Hangman